REVOLUTION-BUMP MAPPING WITH TEXTURE FUNCTION ADJUSTMENT ACCORDING TO THE GEOMETRY OF THE REVOLVED OBJECT

Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

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Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields.Although each field follows its specific objectives, two major objectives are taken into consideration: realism and SOFA rendering speed.This is why image-based rendering (IBMR) techniques, such as revolution mapping, are gaining interest.Revolution-bump mapping is an image-based rendering that allows the creation of 3D objects in their entirety and without using polygonal meshes.The objective of the study presented in this paper is to improve the revolution-bump mapping technique as well as its extensions while ensuring that the application of textures on Meals revolved surfaces is realized adequately.

This development will allow the creation of pre-existing revolve models, while maintaining the essential rendering speed requirements for real-time rendering.

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